PLG CONVERTER This Converter reads and writes models in the
file format defined by Dave Stampe and Bernie Roehl.
It adds ones entry to the conversion
lists:
PLG *.plg
Geometry
PLG files can hold named objects composed of polygons
with three or more sides. No hierarchies or rotational
centers are present.
PLG files that start with
"#MULTI" can contain several versions of the
same object at different resolutions. All versions of
each object are imported.
Material attributes
PLG files store material attributes that are mapped to
screen colors using a complicated scheme that is familiar
to users of PLG-compatible programs but difficult to
understand by others. In short, PLG files do not store
direct RGB values, but many PLG-compatible programs use a
specific palette.
On import, new materials are named
"plg_0xFFFF" where FFFF is replaced by the
hexadecimal polygon color value used in the PLG file.
On export, if a material name matches
the "plg_0xFFFF" pattern, then that color value
is passed through to the PLG file unaltered. Otherwise,
all polygons are assigned an absolute, constant-color
value between 0 and 255, using the most similar color in
the standard PLG palette.
Options dialog
This Converter has no options on its dialog.
Background
The PLG format is used in many freely distributable
graphics packages such as REND386, Avril, Gossamer and
VR386, the Waite Group's "VR BASIC" book, the
NorthCAD modeler, and many other tools.
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